unreal.BlendProfile
¶
- class unreal.BlendProfile(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
A blend profile is a set of per-bone scales that can be used in transitions and blend lists to tweak the weights of specific bones. The scales are applied to the normal weight for that bone
C++ Source:
Module: Engine
File: BlendProfile.h