unreal.BlendParameter¶
- class unreal.BlendParameter¶
Bases:
StructBaseBlend Parameter
C++ Source:
Module: Engine
File: BlendSpace.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(str): [Read-Write]grid_num(int32): [Read-Write] The number of grid divisions along this axis.max(float): [Read-Write] Maximum value for this axis range.min(float): [Read-Write] Minimum value for this axis range.snap_to_grid(bool): [Read-Write] If true then samples will always be snapped to the grid on this axis when added, moved, or the axes are changed.wrap_input(bool): [Read-Write] If true then the input can go outside the min/max range and the blend space is treated as being cyclic on this axis. If false then input parameters are clamped to the min/max values on this axis.