Bases: EnumBase
The blending mode for materials
warning: This is mirrored in Lightmass, be sure to update the blend mode structure and logic there if this changes.
warning: Check UMaterialInstance::Serialize if changed!!
C++ Source:
Module: Engine
File: EngineTypes.h
-
BLEND_ADDITIVE: BlendMode
3
-
BLEND_ALPHA_COMPOSITE: BlendMode
5
-
BLEND_ALPHA_HOLDOUT: BlendMode
6
-
BLEND_MASKED: BlendMode
1
-
BLEND_MODULATE: BlendMode
4
-
BLEND_OPAQUE: BlendMode
0
-
BLEND_TRANSLUCENT: BlendMode
2