unreal.BlendListBaseLibrary
¶
- class unreal.BlendListBaseLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Exposes operations to be performed on anim state machine node contexts
C++ Source:
Module: AnimGraphRuntime
File: BlendListBaseLibrary.h
- classmethod convert_to_blend_list_base(node) -> (BlendListBaseReference, result=AnimNodeReferenceConversionResult)¶
Get a blend list base context from an anim node context.
- Parameters:
node (AnimNodeReference) –
- Returns:
result (AnimNodeReferenceConversionResult):
- Return type:
- classmethod reset_node(blend_list_base) None ¶
Reset target blend list node to that the next blend is executed from a blank state
- Parameters:
blend_list_base (BlendListBaseReference) –