unreal.BlendListBaseLibrary

class unreal.BlendListBaseLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Exposes operations to be performed on anim state machine node contexts

C++ Source:

  • Module: AnimGraphRuntime

  • File: BlendListBaseLibrary.h

classmethod convert_to_blend_list_base(node) -> (BlendListBaseReference, result=AnimNodeReferenceConversionResult)

Get a blend list base context from an anim node context.

Parameters:

node (AnimNodeReference) –

Returns:

result (AnimNodeReferenceConversionResult):

Return type:

AnimNodeReferenceConversionResult

classmethod reset_node(blend_list_base) None

Reset target blend list node to that the next blend is executed from a blank state

Parameters:

blend_list_base (BlendListBaseReference) –