unreal.BlendBoneByChannelEntry¶
- class unreal.BlendBoneByChannelEntry¶
Bases:
StructBaseBlend Bone by Channel Entry
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendBoneByChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_rotation(bool): [Read-Write] Copy Rotation from Source to Targetblend_scale(bool): [Read-Write] Copy Scale from Source to Targetblend_translation(bool): [Read-Write] Copy Translation from Source to Targetsource_bone(BoneReference): [Read-Write] Bone to take Transform fromtarget_bone(BoneReference): [Read-Write] Bone to apply Transform to