unreal.BlendBoneByChannelEntry
¶
- class unreal.BlendBoneByChannelEntry¶
Bases:
StructBase
Blend Bone by Channel Entry
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendBoneByChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_rotation
(bool): [Read-Write] Blend Rotation: Copy Rotation from Source to Targetblend_scale
(bool): [Read-Write] Blend Scale: Copy Scale from Source to Targetblend_translation
(bool): [Read-Write] Blend Translation: Copy Translation from Source to Targetsource_bone
(BoneReference): [Read-Write] Source Bone: Bone to take Transform fromtarget_bone
(BoneReference): [Read-Write] Target Bone: Bone to apply Transform to