unreal.BlackmagicMediaCapture¶
- class unreal.BlackmagicMediaCapture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MediaCaptureOutput Media for Blackmagic streams. The output format could be any of EBlackmagicMediaOutputPixelFormat.
C++ Source:
Plugin: BlackmagicMedia
Module: BlackmagicMediaOutput
File: BlackmagicMediaCapture.h
Editor Properties: (see get_editor_property/set_editor_property)
on_state_changed(MediaCaptureStateChangedSignature): [Read-Write] Called when the state of the capture changed.