unreal.BlackmagicCustomTimeStep
¶
- class unreal.BlackmagicCustomTimeStep(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GenlockedCustomTimeStep
Control the Engine TimeStep via the Blackmagic Design card.
C++ Source:
Plugin: BlackmagicMedia
Module: BlackmagicMedia
File: BlackmagicCustomTimeStep.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_overrun_detection
(bool): [Read-Write] Enable mechanism to detect Engine loop overrunning the sourcemedia_configuration
(MediaIOConfiguration): [Read-Write] The device, port and video settings that correspond to where the Genlock signal will be coming from