unreal.BinkMediaTexture
¶
- class unreal.BinkMediaTexture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Texture
Implements a texture asset for rendering video tracks from UBinkMediaPlayer assets.
- note: derives directly from UTexture, not from UTexture2D or UTexture2DDynamic
maybe should have been UTexture2DDynamic?
C++ Source:
Plugin: BinkMedia
Module: BinkMediaPlayer
File: BinkMediaTexture.h
Editor Properties: (see get_editor_property/set_editor_property)
address_x
(TextureAddress): [Read-Write] The addressing mode to use for the X axis.address_y
(TextureAddress): [Read-Write] The addressing mode to use for the Y axis.adjust_brightness
(float): [Read-Write] Static texture brightness adjustment (scales HSV value.) (Non-destructive; Requires texture source art to be available.)adjust_brightness_curve
(float): [Read-Write] Static texture curve adjustment (raises HSV value to the specified power.) (Non-destructive; Requires texture source art to be available.)adjust_hue
(float): [Read-Write] Static texture hue adjustment (0 - 360) (offsets HSV hue by value in degrees.) (Non-destructive; Requires texture source art to be available.)adjust_max_alpha
(float): [Read-Write] Remaps the alpha to the specified min/max range, defines the new value of 1 (Non-destructive; Requires texture source art to be available.)adjust_min_alpha
(float): [Read-Write] Remaps the alpha to the specified min/max range, defines the new value of 0 (Non-destructive; Requires texture source art to be available.)adjust_rgb_curve
(float): [Read-Write] Static texture RGB curve adjustment (raises linear-space RGB color to the specified power.) (Non-destructive; Requires texture source art to be available.)adjust_saturation
(float): [Read-Write] Static texture saturation adjustment (scales HSV saturation.) (Non-destructive; Requires texture source art to be available.)adjust_vibrance
(float): [Read-Write] Static texture “vibrance” adjustment (0 - 1) (HSV saturation algorithm adjustment.) (Non-destructive; Requires texture source art to be available.)alpha
(float): [Read-Write] alpha_value is just a constant blend value for entire video frame. 1 (default) opaque, 0 fully transparent.alpha_coverage_thresholds
(Vector4): [Read-Write] Alpha values per channel to compare to when preserving alpha coverage. 0 means disable channel. Typical good values in 0.5 - 0.9, not 1.0asset_import_data
(AssetImportData): [Read-Only]asset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetchroma_key_color
(Color): [Read-Write] The color that will be replaced with transparent black if chroma keying is enabledchroma_key_texture
(bool): [Read-Write] Whether to chroma key the image, replacing any pixels that match ChromaKeyColor with transparent blackchroma_key_threshold
(float): [Read-Write] The threshold that components have to match for the texel to be considered equal to the ChromaKeyColor when chroma keying (<=, set to 0 to require a perfect exact match)composite_power
(float): [Read-Write] default 1, high values result in a stronger effect e.g 1, 2, 4, 8 this is not a slider because the texture update would not be fast enoughcomposite_texture
(Texture): [Read-Write] Can be defined to modify the roughness based on the normal map variation (mostly from mip maps). MaxAlpha comes in handy to define a base roughness if no source alpha was there. Make sure the normal map has at least as many mips as this texture.composite_texture_mode
(CompositeTextureMode): [Read-Write] defines how the CompositeTexture is applied, e.g. CTM_RoughnessFromNormalAlphacompress_final
(bool): [Read-Write] If enabled, compress with Final quality during this Editor session.compression_cache_id
(Guid): [Read-Write] Change this optional ID to force the texture to be recompressed by changing its cache key.compression_no_alpha
(bool): [Read-Write] If enabled, the texture’s alpha channel will be forced to opaque for any compressed texture output format. Does not apply if output format is uncompressed RGBA.compression_quality
(TextureCompressionQuality): [Read-Write] The compression quality for generated ASTC textures (i.e. mobile platform textures).compression_settings
(TextureCompressionSettings): [Read-Write] Compression settings to use when building the texture.cook_platform_tiling_settings
(TextureCookPlatformTilingSettings): [Read-Write] If the platform supports it, tile the texture when cooking, or keep it linear and tile it when it’s actually submitted to the GPU.decode_srgb
(bool): [Read-Write] Enable decoding of sRGB to Linear inside Bink when drawing to this texture. You could use this when rendering to a texture format which doesn’t support sRGB for example.defer_compression
(bool): [Read-Write] If enabled, defer compression of the texture until save or manually compressed in the texture editor.do_scale_mips_for_alpha_coverage
(bool): [Read-Write] Whether mip RGBA should be scaled to preserve the number of pixels with Value >= AlphaCoverageThresholds. AlphaCoverageThresholds are ignored if this is off.downscale
(PerPlatformFloat): [Read-Write] Downscale source texture, applied only to 2d textures without mips 0.0 - use scale value from texture group 1.0 - do not scale texture > 1.0 - scale texuredownscale_options
(TextureDownscaleOptions): [Read-Write] Texture downscaling optionsfilter
(TextureFilter): [Read-Write] The texture filtering mode to use when sampling this texture.flip_green_channel
(bool): [Read-Write] When true the texture’s green channel will be inverted. This is useful for some normal maps.global_force_mip_levels_to_be_resident
(bool): [Read-Write] Global and serialized version of ForceMiplevelsToBeResident.lod_bias
(int32): [Read-Write] A bias to the index of the top mip level to use. That is, number of mip levels to drop when cooking.lod_group
(TextureGroup): [Read-Write] Texture group this texture belongs tolossy_compression_amount
(TextureLossyCompressionAmount): [Read-Write] How aggressively should any relevant lossy compression be applied. For compressors that support EncodeSpeed (i.e. Oodle), this is onlyapplied if enabled (see Project Settings -> Texture Encoding). Note that this is in addition to any unavoidable loss due to the target format - selecting “No Lossy Compression” will not result in zero distortion for BCn formats.
max_texture_size
(int32): [Read-Write] The maximum resolution for generated textures. A value of 0 means the maximum size for the format on each platform.media_player
(BinkMediaPlayer): [Read-Write] The MediaPlayer asset to stream video from.mip_gen_settings
(TextureMipGenSettings): [Read-Write] Per asset specific setting to define the mip-map generation properties like sharpening and kernel size.mip_load_options
(TextureMipLoadOptions): [Read-Write] The texture mip load options.never_stream
(bool): [Read-Write]normalize_normals
(bool): [Read-Write] Normalize colors in Normal Maps after mip generation for better and sharper quality; recommended on if not required to match legacy behavior.num_cinematic_mip_levels
(int32): [Read-Write] Number of mip-levels to use for cinematic quality.oodle_texture_sdk_version
(Name): [Read-Write] Oodle Texture SDK Version to encode with. Enter ‘latest’ to update; ‘None’ preserves legacy encoding to avoid patches.output_nits
(float): [Read-Write] When tonemapping, set this for to desired output nits capability for the current display. Typically 80 for SDR, or 2000 for HDR.padding_color
(Color): [Read-Write] The color used to pad the texture out if it is resized due to PowerOfTwoModepixel_format
(PixelFormat): [Read-Write] The Pixel Format for the texture.power_of_two_mode
(TexturePowerOfTwoSetting): [Read-Write] How to pad the texture to a power of 2 size (if necessary)preserve_border
(bool): [Read-Write] When true the texture’s border will be preserved during mipmap generation.source_color_settings
(TextureSourceColorSettings): [Read-Write] Texture color management settings: source encoding and color space.srgb
(bool): [Read-Write] Whether Texture and its source are in SRGB Gamma color space. Can only be used with 8-bit and compressed formats. This should be unchecked if using alpha channels individually as masks.tonemap
(bool): [Read-Write] Whether to enable tonemaping for the video.use_legacy_gamma
(bool): [Read-Write] A flag for using the simplified legacy gamma space e.g pow(color,1/2.2) for converting from FColor to FLinearColor, if we’re doing sRGB.use_new_mip_filter
(bool): [Read-Write] Use faster mip generation filter, usually the same result but occasionally causes color shift in high contrast areas.virtual_texture_streaming
(bool): [Read-Write] Is this texture streamed in using VT
- property address_x: TextureAddress¶
[Read-Write] The addressing mode to use for the X axis.
- Type:
- property address_y: TextureAddress¶
[Read-Write] The addressing mode to use for the Y axis.
- Type:
- property alpha: float¶
[Read-Only] alpha_value is just a constant blend value for entire video frame. 1 (default) opaque, 0 fully transparent.
- Type:
(float)
- property decode_srgb: bool¶
[Read-Only] Enable decoding of sRGB to Linear inside Bink when drawing to this texture. You could use this when rendering to a texture format which doesn’t support sRGB for example.
- Type:
(bool)
- property media_player: BinkMediaPlayer¶
[Read-Only] The MediaPlayer asset to stream video from.
- Type:
- property output_nits: float¶
[Read-Only] When tonemapping, set this for to desired output nits capability for the current display. Typically 80 for SDR, or 2000 for HDR.
- Type:
(float)
- property pixel_format: PixelFormat¶
[Read-Only] The Pixel Format for the texture.
- Type:
- set_media_player(media_player) None ¶
Sets the media player asset to be used for this texture.
- Parameters:
media_player (BinkMediaPlayer) – The asset to set.