unreal.BindableStruct¶
- class unreal.BindableStruct¶
Bases:
BindableValueBaseBindable struct value.
- Call GetValue<T>(Instance, OutValue) to resolve the binding into caller-provided storage:
No binding (or null Instance): copies ConstantValue into OutValue, or zero-initializes OutValue if ConstantValue is empty.
Variable binding: reads the named variable from Instance into OutValue.
SubProperty binding: reads the leaf sub-property from a struct variable into OutValue.
T must be a USTRUCT. A runtime ensure verifies that T matches the bound or constant struct type.
C++ Source:
Plugin: UAF
Module: UAF
File: UAFBindableTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
constant_value(InstancedStruct): [Read-Write]struct_class(ScriptStruct): [Read-Write] Struct class for variable-picker filtering. Set by the declaring node’s constructor.