unreal.BindableValueBase¶
- class unreal.BindableValueBase¶
Bases:
StructBaseBase struct for all strongly-typed bindable value wrappers.
Each concrete subclass (FBindableBool, FBindableFloat, etc.) co-locates a constant fallback value with an optional runtime Binding. Call HasBinding() to check whether a binding is set.
- To read the resolved value at runtime, call GetValue(Instance):
If Instance is null or no binding is set, returns ConstantValue (the fallback).
Otherwise resolves the binding against the given FUAFAssetInstance, falling back to ConstantValue on failure.
C++ Source:
Plugin: UAF
Module: UAF
File: UAFBindableTypes.h