unreal.BindableObject¶
- class unreal.BindableObject¶
Bases:
BindableValueBaseBindable UObject reference. Stores a hard TObjectPtr<UObject> constant alongside an optional ObjectClass filter for the editor variable picker.
The declaring node data type should set ObjectClass in its constructor to restrict which object variables are shown in the picker.
C++ Source:
Plugin: UAF
Module: UAF
File: UAFBindableTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
constant_value(Object): [Read-Write]object_class(type(Class)): [Read-Write] Class filter for variable-picker. Set by the declaring node’s constructor.