unreal.BehaviorTree¶
- class unreal.BehaviorTree(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectBehavior Tree
C++ Source:
Module: AIModule
File: BehaviorTree.h
Editor Properties: (see get_editor_property/set_editor_property)
blackboard_asset(BlackboardData): [Read-Write] blackboard asset for this treeroot_decorators(Array[BTDecorator]): [Read-Write] root level decorators, used by subtreesroot_node(BTCompositeNode): [Read-Write] root node of loaded tree
- property blackboard_asset: BlackboardData¶
[Read-Only] blackboard asset for this tree
- Type:
- get_blackboard_asset() BlackboardData¶
Returns BlackboardData referenced by the owner object.
- Return type:
- property root_decorators: None¶
[Read-Only] root level decorators, used by subtrees
- Type:
(Array[BTDecorator])
- property root_node: BTCompositeNode¶
[Read-Only] root node of loaded tree
- Type: