unreal.BTCompositeNode

class unreal.BTCompositeNode(outer: Object | None = None, name: Name | str = 'None')

Bases: BTNode

BTComposite Node

C++ Source:

  • Module: AIModule

  • File: BTCompositeNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_decorator_scope (bool): [Read-Write] if set, all decorators in branch below will be removed when execution flow leaves (decorators on this node are not affected)

  • children (Array[BTCompositeChild]): [Read-Write] child nodes

  • node_name (str): [Read-Write] node name

  • services (Array[BTService]): [Read-Write] service nodes

property children: None

[Read-Only] child nodes

Type:

(Array[BTCompositeChild])

property services: None

[Read-Only] service nodes

Type:

(Array[BTService])