unreal.BatchExportOptions¶
- class unreal.BatchExportOptions(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Objectsettings object used in details view of the batch retarget window
C++ Source:
Plugin: IKRig
Module: IKRigEditor
File: SRetargetAnimAssetsWindow.h
Editor Properties: (see get_editor_property/set_editor_property)
include_referenced_assets(bool): [Read-Write] Duplicates and retargets any animation assets referenced by the input assets. For example, sequences in an animation blueprint or blendspace.overwrite_existing_files(bool): [Read-Write] Any files with the same name will be overwritten instead of creating a new file with a numeric suffix. This is useful when iterating on a batch process.retain_additive_flags(bool): [Read-Write] If retargeting additive animations, they will have their additive settings reset so that the retargeter evaluates the motion in a non-additive way. Setting this flag to true will ensure that the resulting animation sequences will retain their additive settings after the retarget operation.
- property include_referenced_assets: bool¶
[Read-Write] Duplicates and retargets any animation assets referenced by the input assets. For example, sequences in an animation blueprint or blendspace.
- Type:
(bool)
- property retain_additive_flags: bool¶
[Read-Write] If retargeting additive animations, they will have their additive settings reset so that the retargeter evaluates the motion in a non-additive way. Setting this flag to true will ensure that the resulting animation sequences will retain their additive settings after the retarget operation.
- Type:
(bool)