unreal.BasicShallowWaterSubsystem

class unreal.BasicShallowWaterSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: ShallowWaterSubsystem

Basic Shallow Water Subsystem

C++ Source:

  • Plugin: WaterAdvanced

  • Module: WaterAdvanced

  • File: BasicShallowWaterSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mpc (MaterialParameterCollection): [Read-Only]

  • normal_rt (TextureRenderTarget2D): [Read-Only]

  • settings (ShallowWaterSettings): [Read-Only]

  • shallow_water_niagara_simulation (NiagaraComponent): [Read-Only] Asset can be set in Project Settings - Plugins - Water ShallowWaterSimulation

  • water_info_texture (TextureRenderTarget2DArray): [Read-Only]