unreal.BasicShallowWaterSubsystem¶
- class unreal.BasicShallowWaterSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ShallowWaterSubsystemBasic Shallow Water Subsystem
C++ Source:
Plugin: WaterAdvanced
Module: WaterAdvanced
File: BasicShallowWaterSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
mpc(MaterialParameterCollection): [Read-Only]normal_rt(TextureRenderTarget2D): [Read-Only]settings(ShallowWaterSettings): [Read-Only]shallow_water_niagara_simulation(NiagaraComponent): [Read-Only] Asset can be set in Project Settings - Plugins - Water ShallowWaterSimulationwater_info_texture(TextureRenderTarget2DArray): [Read-Only]