unreal.BasicParticleData
¶
- class unreal.BasicParticleData(position: Vector = Ellipsis, size: float = 0.0, velocity: Vector = Ellipsis)¶
Bases:
StructBase
Basic Particle Data
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceExport.h
Editor Properties: (see get_editor_property/set_editor_property)
position
(Vector): [Read-Write]size
(float): [Read-Write]velocity
(Vector): [Read-Write]