unreal.BasicOverlays
¶
- class unreal.BasicOverlays(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Overlays
Implements an asset that contains a set of overlay data (which includes timing, text, and position) to be displayed for any given source (including, but not limited to, audio, dialog, and movies)
C++ Source:
Module: Overlay
File: BasicOverlays.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data
(AssetImportData): [Read-Only] Asset Import Data: The import data used to make this overlays assetoverlays
(Array[OverlayItem]): [Read-Write] Overlays: The overlay data held by this asset. Contains info on timing, position, and the subtitle to display