unreal.BasedPosition
¶
- class unreal.BasedPosition(base: Actor = Ellipsis, position: Vector = Ellipsis)¶
Bases:
StructBase
Struct for handling positions relative to a base actor, which is potentially moving
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
base
(Actor): [Read-Write] Base: Actor that is the baseposition
(Vector): [Read-Write] Position: Position relative to the base actor