unreal.BasedPosition
¶
- class unreal.BasedPosition(base=None, position=[0.0, 0.0, 0.0])¶
Bases:
unreal.StructBase
Struct for handling positions relative to a base actor, which is potentially moving
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
base
(Actor): [Read-Write] Actor that is the baseposition
(Vector): [Read-Write] Position relative to the base actor