unreal.BasedPosition¶
- class unreal.BasedPosition(base: Actor = Ellipsis, position: Vector = Ellipsis)¶
Bases:
StructBaseStruct for handling positions relative to a base actor, which is potentially moving
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
base(Actor): [Read-Write] Actor that is the baseposition(Vector): [Read-Write] Position relative to the base actor