unreal.BaseMovementMode¶
- class unreal.BaseMovementMode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectBase class for all movement modes, exposing simulation update methods for both C++ and blueprint extension
C++ Source:
Plugin: Mover
Module: Mover
File: MovementMode.h
Editor Properties: (see get_editor_property/set_editor_property)
gameplay_tags(GameplayTagContainer): [Read-Write] A list of gameplay tags associated with this movement modeshared_settings_classes(Array[type(Class)]): [Read-Write] Settings object type that this mode depends on. May be shared with other movement modes. When the mode is added to a Mover Component, it will create a shared instance of this settings class.transitions(Array[BaseMovementModeTransition]): [Read-Write] Transition checks for the current mode. Evaluated in order, stopping at the first successful transition check
- get_mover_component() MoverComponent¶
Get Mover Component
- Return type:
- on_generate_move(start_state, time_step) ProposedMove¶
K2 on Generate Move
- Parameters:
start_state (MoverTickStartData)
time_step (MoverTimeStep)
- Return type:
- on_simulation_tick(params) MoverTickEndData¶
K2 on Simulation Tick
- Parameters:
params (SimulationTickParams)
- Return type: