unreal.BaseMovementMode¶
- class unreal.BaseMovementMode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectBase class for all movement modes, exposing simulation update methods for both C++ and blueprint extension
C++ Source:
Plugin: Mover
Module: Mover
File: MovementMode.h
Editor Properties: (see get_editor_property/set_editor_property)
shared_settings_class(type(Class)): [Read-Write] Settings object type that this mode depends on. May be shared with other movement modes. When the mode is added to a Mover Component, it will create a shared instance of this settings class.transitions(Array[BaseMovementModeTransition]): [Read-Write] Transition checks for the current mode. Evaluated in order, stopping at the first successful transition check
- get_blackboard() MoverBlackboard¶
Get Blackboard
- Return type:
- get_blackboard_mutable() MoverBlackboard¶
Get Blackboard Mutable
- Return type:
- get_mover_component() MoverComponent¶
Get Mover Component
- Return type:
- on_generate_move(start_state, time_step) ProposedMove¶
K2 on Generate Move
- Parameters:
start_state (MoverTickStartData) –
time_step (MoverTimeStep) –
- Return type:
- on_simulation_tick(params) MoverTickEndData¶
K2 on Simulation Tick
- Parameters:
params (SimulationTickParams) –
- Return type: