unreal.BaseModifierGroup¶
- class unreal.BaseModifierGroup(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectImplements base logic to keep group names unique within a hierachy
C++ Source:
Plugin: VirtualCamera
Module: VCamExtensions
File: BaseModifierGroup.h
Editor Properties: (see get_editor_property/set_editor_property)
node_name(Name): [Read-Write]