unreal.BaseCompositeCommand¶
- class unreal.BaseCompositeCommand(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
UTBBaseCommandBase Composite Command
C++ Source:
Plugin: UserToolBoxBasicCommand
Module: UserToolBoxBasicCommand
File: BaseCompositeCommand.h
Editor Properties: (see get_editor_property/set_editor_property)
category(str): [Read-Write]commands(Array[UTBBaseCommand]): [Read-Write]icon_path(str): [Read-Write] The icon path for the commandkeyboard_shortcut(InputChord): [Read-Write]name(str): [Read-Write] The name of the commandshow_parameters(bool): [Read-Write]tooltip(str): [Read-Write]ui_override(type(Class)): [Read-Write]