unreal.BaseComponentReference
¶
- class unreal.BaseComponentReference(component_property: Name = 'None')¶
Bases:
StructBase
Base class for the hard/soft component reference structs
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
component_property
(Name): [Read-Write] Component Property: Name of component to use. If this is not specified the reference refers to the root component.path_to_component
(str): [Read-Write] Path to Component: Path to the component from its owner actor