unreal.BakeMultiTexture2DProperties
¶
- class unreal.BakeMultiTexture2DProperties(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InteractiveToolPropertySet
Bake Multi Texture 2DProperties
C++ Source:
Plugin: MeshModelingToolsetExp
Module: MeshModelingToolsExp
File: BakeMeshAttributeToolCommon.h
Editor Properties: (see get_editor_property/set_editor_property)
all_source_textures
(Array[Texture2D]): [Read-Only] The set of all source textures from all input materialsmaterial_id_source_textures
(Array[Texture2D]): [Read-Write] For each material ID, the source texture that will be resampled in that material’s regionuv_layer
(str): [Read-Write] UV channel to use for the source mesh texture