unreal.BackgroundBlurSlot

class unreal.BackgroundBlurSlot(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: PanelSlot

The Slot for the UBackgroundBlurSlot, contains the widget displayed in a BackgroundBlur’s single slot

C++ Source:

  • Module: UMG

  • File: BackgroundBlurSlot.h

Editor Properties: (see get_editor_property/set_editor_property)

  • horizontal_alignment (HorizontalAlignment): [Read-Write] Horizontal Alignment

  • padding (Margin): [Read-Write] Padding

  • vertical_alignment (VerticalAlignment): [Read-Write] Vertical Alignment

property horizontal_alignment: HorizontalAlignment

[Read-Write] Horizontal Alignment

Type:

(HorizontalAlignment)

property padding: Margin

[Read-Write] Padding

Type:

(Margin)

set_horizontal_alignment(horizontal_alignment) None

Set Horizontal Alignment

Parameters:

horizontal_alignment (HorizontalAlignment) –

set_padding(padding) None

Set Padding

Parameters:

padding (Margin) –

set_vertical_alignment(vertical_alignment) None

Set Vertical Alignment

Parameters:

vertical_alignment (VerticalAlignment) –

property vertical_alignment: VerticalAlignment

[Read-Write] Vertical Alignment

Type:

(VerticalAlignment)