unreal.BTDecorator_KeepInCone¶
- class unreal.BTDecorator_KeepInCone(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BTDecoratorKeep In Cone decorator node. A decorator node that bases its condition on whether the observed position is still inside a cone. The cone’s direction is calculated when the node first becomes relevant.
C++ Source:
Module: AIModule
File: BTDecorator_KeepInCone.h
Editor Properties: (see get_editor_property/set_editor_property)
cone_half_angle(ValueOrBBKey_Float): [Read-Write] max allowed time for execution of underlying nodecone_origin(BlackboardKeySelector): [Read-Write] blackboard key selectorflow_abort_mode(BTFlowAbortMode): [Read-Write] flow controller settingsinverse_condition(bool): [Read-Write] if set, condition check result will be inversednode_name(str): [Read-Write] node nameobserved(BlackboardKeySelector): [Read-Write] blackboard key selector