unreal.BTDecorator_IsAtLocation¶
- class unreal.BTDecorator_IsAtLocation(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BTDecorator_BlackboardBaseIs At Location decorator node. A decorator node that checks if AI controlled pawn is at given location.
C++ Source:
Module: AIModule
File: BTDecorator_IsAtLocation.h
Editor Properties: (see get_editor_property/set_editor_property)
acceptable_radius(float): [Read-Write] distance threshold to accept as being at locationblackboard_key(BlackboardKeySelector): [Read-Write] blackboard key selectorflow_abort_mode(BTFlowAbortMode): [Read-Write] flow controller settingsgeometric_distance_type(FAIDistanceType): [Read-Write]inverse_condition(bool): [Read-Write] if set, condition check result will be inversednode_name(str): [Read-Write] node nameparametrized_acceptable_radius(AIDataProviderFloatValue): [Read-Write]path_finding_based_test(ValueOrBBKey_Bool): [Read-Write] If true the result will be consistent with tests done while following paths.Set to false to use geometric distance as configured with DistanceType
use_nav_agent_goal_location(ValueOrBBKey_Bool): [Read-Write] if moving to an actor and this actor is a nav agent, then we will move to their nav agent location