unreal.BTComposite_SimpleParallel

class unreal.BTComposite_SimpleParallel(outer: Object | None = None, name: Name | str = 'None')

Bases: BTCompositeNode

Simple Parallel composite node. Allows for running two children: one which must be a single task node (with optional decorators), and the other of which can be a complete subtree.

C++ Source:

  • Module: AIModule

  • File: BTComposite_SimpleParallel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_decorator_scope (bool): [Read-Write] if set, all decorators in branch below will be removed when execution flow leaves (decorators on this node are not affected)

  • children (Array[BTCompositeChild]): [Read-Write] child nodes

  • finish_mode (BTParallelMode): [Read-Write] how background tree should be handled when main task finishes execution

  • node_name (str): [Read-Write] node name

  • services (Array[BTService]): [Read-Write] service nodes