unreal.BTCompositeChild

class unreal.BTCompositeChild(child_composite: BTCompositeNode = Ellipsis, child_task: BTTaskNode = Ellipsis, decorators: None = [], decorator_ops: None = [])

Bases: StructBase

BTComposite Child

C++ Source:

  • Module: AIModule

  • File: BTCompositeNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_composite (BTCompositeNode): [Read-Write] child node

  • child_task (BTTaskNode): [Read-Write]

  • decorator_ops (Array[BTDecoratorLogic]): [Read-Write] logic operations for decorators

  • decorators (Array[BTDecorator]): [Read-Write] execution decorators

property child_composite: BTCompositeNode

[Read-Only] child node

Type:

(BTCompositeNode)

property child_task: BTTaskNode

[Read-Only]

Type:

(BTTaskNode)

property decorator_ops: None

[Read-Only] logic operations for decorators

Type:

(Array[BTDecoratorLogic])

property decorators: None

[Read-Only] execution decorators

Type:

(Array[BTDecorator])