unreal.BTCompositeChild¶
- class unreal.BTCompositeChild(child_composite: BTCompositeNode = Ellipsis, child_task: BTTaskNode = Ellipsis, decorators: None = [], decorator_ops: None = [])¶
Bases:
StructBaseBTComposite Child
C++ Source:
Module: AIModule
File: BTCompositeNode.h
Editor Properties: (see get_editor_property/set_editor_property)
child_composite(BTCompositeNode): [Read-Write] child nodechild_task(BTTaskNode): [Read-Write]decorator_ops(Array[BTDecoratorLogic]): [Read-Write] logic operations for decoratorsdecorators(Array[BTDecorator]): [Read-Write] execution decorators
- property child_composite: BTCompositeNode¶
[Read-Only] child node
- Type:
- property child_task: BTTaskNode¶
[Read-Only]
- Type:
- property decorators: None¶
[Read-Only] execution decorators
- Type:
(Array[BTDecorator])