unreal.AvailableInteractionTargetsChanged

class unreal.AvailableInteractionTargetsChanged(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Delegate fired for when the nearby available interactable targets have changed.

Parameters:

interactable_options (Array[InteractionTarget])

C++ Source:

  • Plugin: InteractionInterface

  • Module: InteractableInterface

  • File: InteractionTask_WaitForTargets.h