unreal.AvailableInteractionTargetsChanged¶
- class unreal.AvailableInteractionTargetsChanged(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseDelegate fired for when the nearby available interactable targets have changed.
- Parameters:
interactable_options (Array[InteractionTarget])
C++ Source:
Plugin: InteractionInterface
Module: InteractableInterface
File: InteractionTask_WaitForTargets.h