unreal.AvaVisibilityModifier¶
- class unreal.AvaVisibilityModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaArrangeBaseModifierControls the visibility of a range of child actors by index.
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaVisibilityModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
index(int32): [Read-Write] Child index to set visibility, visible if bInvertVisibility is false else hiddeninvert_visibility(bool): [Read-Write] If true, will hide the child index range instead of showing.modifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledtreat_as_range(bool): [Read-Write] Treat index as a range from 0 to index
- get_index() int32¶
Get Index
- Return type:
int32
- get_invert_visibility() bool¶
Returns true if hiding the child index range instead of showing.
- Return type:
- property index: int¶
[Read-Write] Child index to set visibility, visible if bInvertVisibility is false else hidden
- Type:
(int32)
- property invert_visibility: bool¶
[Read-Write] If true, will hide the child index range instead of showing.
- Type:
(bool)