unreal.AvaTranslucentPriorityModifierMode¶
- class unreal.AvaTranslucentPriorityModifierMode¶
Bases:
EnumBaseEAva Translucent Priority Modifier Mode
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaTranslucentPriorityModifier.h
- AUTO_CAMERA_DISTANCE: AvaTranslucentPriorityModifierMode = Ellipsis¶
The closer you are from the camera based on camera forward axis, the higher your sort priority will be
- Type:
0
- AUTO_OUTLINER_TREE: AvaTranslucentPriorityModifierMode = Ellipsis¶
The higher you are in the outline tree, the higher your sort priority will be
- Type:
1
- AUTO_OUTLINER_TREE_INVERTED: AvaTranslucentPriorityModifierMode = Ellipsis¶
The lower you are in the outline tree, the higher your sort priority will be
- Type:
2
- MANUAL: AvaTranslucentPriorityModifierMode = Ellipsis¶
Set it yourself
- Type:
3