unreal.AvaTranslucentPriorityModifier¶
- class unreal.AvaTranslucentPriorityModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ActorModifierArrangeBaseModifierAva Translucent Priority Modifier
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaTranslucentPriorityModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_actor_weak(CameraActor): [Read-Write] The camera actor to compute the distance frominclude_children(bool): [Read-Write] If true, will include children too and update their sort prioritymode(AvaTranslucentPriorityModifierMode): [Read-Write] The sort mode we are currently inmodifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledsort_priority(int32): [Read-Write] The sort priority that will be set on the primitive component for manual modesort_priority_offset(int32): [Read-Write] Sort priority offset shared across all modifiers in this same levelsort_priority_step(int32): [Read-Write] Sort priority incremental step shared across all modifiers in this same level
- get_camera_actor() CameraActor¶
Get Camera Actor
- Return type:
- get_mode() AvaTranslucentPriorityModifierMode¶
Get Mode
- Return type:
- get_sort_priority() int32¶
Get Sort Priority
- Return type:
int32
- get_sort_priority_offset() int32¶
Get Sort Priority Offset
- Return type:
int32
- get_sort_priority_step() int32¶
Get Sort Priority Step
- Return type:
int32
- set_camera_actor(camera_actor) None¶
Set Camera Actor
- Parameters:
camera_actor (CameraActor)
- set_include_children(include_children) None¶
Set Include Children
- Parameters:
include_children (bool)