unreal.AvaTranslucentPriorityModifier

class unreal.AvaTranslucentPriorityModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: ActorModifierArrangeBaseModifier

Ava Translucent Priority Modifier

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheModifiers

  • File: AvaTranslucentPriorityModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_actor_weak (CameraActor): [Read-Write] The camera actor to compute the distance from

  • include_children (bool): [Read-Write] If true, will include children too and update their sort priority

  • mode (AvaTranslucentPriorityModifierMode): [Read-Write] The sort mode we are currently in

  • modifier_enabled (bool): [Read-Write] Is the modifier enabled or disabled

  • sort_priority (int32): [Read-Write] The sort priority that will be set on the primitive component for manual mode

  • sort_priority_offset (int32): [Read-Write] Sort priority offset shared across all modifiers in this same level

  • sort_priority_step (int32): [Read-Write] Sort priority incremental step shared across all modifiers in this same level

get_camera_actor() CameraActor

Get Camera Actor

Return type:

CameraActor

get_include_children() bool

Get Include Children

Return type:

bool

get_mode() AvaTranslucentPriorityModifierMode

Get Mode

Return type:

AvaTranslucentPriorityModifierMode

get_sort_priority() int32

Get Sort Priority

Return type:

int32

get_sort_priority_offset() int32

Get Sort Priority Offset

Return type:

int32

get_sort_priority_step() int32

Get Sort Priority Step

Return type:

int32

set_camera_actor(camera_actor) None

Set Camera Actor

Parameters:

camera_actor (CameraActor)

set_include_children(include_children) None

Set Include Children

Parameters:

include_children (bool)

set_mode(mode) None

Set Mode

Parameters:

mode (AvaTranslucentPriorityModifierMode)

set_sort_priority(sort_priority) None

Set Sort Priority

Parameters:

sort_priority (int32)

set_sort_priority_offset(offset) None

Set Sort Priority Offset

Parameters:

offset (int32)

set_sort_priority_step(step) None

Set Sort Priority Step

Parameters:

step (int32)