unreal.AvaTransitionLibrary¶
- class unreal.AvaTransitionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryAva Transition Library
C++ Source:
Plugin: Avalanche
Module: AvalancheTransition
File: AvaTransitionLibrary.h
- classmethod are_scenes_transitioning(transition_node, layers, scenes_to_ignore) bool¶
Are Scenes Transitioning
- Parameters:
transition_node (Object)
layers (AvaTagHandleContainer)
- Return type:
- classmethod get_transition_tree(transition_node) AvaTransitionTree¶
Get Transition Tree
- Parameters:
transition_node (Object)
- Return type:
- classmethod get_transition_type(transition_node) AvaTransitionType¶
Get Transition Type
- Parameters:
transition_node (Object)
- Return type:
- classmethod is_transition_active_in_layer(transition_node, scene_comparison_type, layer_comparison_type, specific_layers) bool¶
Is Transition Active in Layer
- Parameters:
transition_node (Object)
scene_comparison_type (AvaTransitionComparisonResult)
layer_comparison_type (AvaTransitionLayerCompareType)
specific_layers (AvaTagHandleContainer)
- Return type: