unreal.AvaTaperModifier¶
- class unreal.AvaTaperModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaGeometryBaseModifierAva Taper Modifier
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaTaperModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
amount(float): [Read-Write]extent(AvaTaperExtent): [Read-Write]interpolation_type(AvaTaperInterpolationType): [Read-Write]lower_extent(float): [Read-Write] 100%: shape bottom. 0%: shape top.modifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledoffset(Vector2D): [Read-Write]reference_frame(AvaTaperReferenceFrame): [Read-Write]resolution(int32): [Read-Write] The number of vertical control points used to apply the taper. If the modifier is in a stack with Subdivide modifiers, taper will use the max value between Resolution and the total subdivision cuts.upper_extent(float): [Read-Write] 100%: shape top. 0%: shape bottom.
- get_extent() AvaTaperExtent¶
Get Extent
- Return type:
- get_interpolation_type() AvaTaperInterpolationType¶
Get Interpolation Type
- Return type:
- get_reference_frame() AvaTaperReferenceFrame¶
Get Reference Frame
- Return type:
- get_resolution() int32¶
Get Resolution
- Return type:
int32
- set_extent(extent) None¶
Set Extent
- Parameters:
extent (AvaTaperExtent)
- set_interpolation_type(interpolation_type) None¶
Set Interpolation Type
- Parameters:
interpolation_type (AvaTaperInterpolationType)
- set_reference_frame(reference_frame) None¶
Set Reference Frame
- Parameters:
reference_frame (AvaTaperReferenceFrame)