unreal.AvaTaperModifier¶
- class unreal.AvaTaperModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaGeometryBaseModifierAva Taper Modifier
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaTaperModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
amount(float): [Read-Write]extent(AvaTaperExtent): [Read-Write]interpolation_type(AvaTaperInterpolationType): [Read-Write]lower_extent(float): [Read-Write] 100%: shape bottom. 0%: shape top.modifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledoffset(Vector2D): [Read-Write]reference_frame(AvaTaperReferenceFrame): [Read-Write]resolution(int32): [Read-Write] The number of vertical control points used to apply the taper. If the modifier is in a stack with Subdivide modifiers, taper will use the max value between Resolution and the total subdivision cuts.upper_extent(float): [Read-Write] 100%: shape top. 0%: shape bottom.
- property extent: AvaTaperExtent¶
[Read-Write]
- Type:
- property interpolation_type: AvaTaperInterpolationType¶
[Read-Write]
- Type:
- property reference_frame: AvaTaperReferenceFrame¶
[Read-Write]
- Type: