unreal.AvaSizeToTextureModifier¶
- class unreal.AvaSizeToTextureModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaGeometryBaseModifierAdapts the modified actor geometry size/scale to match the texture size/ratio
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaSizeToTextureModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
fixed_height(float): [Read-Write] The fixed height sizefixed_width(float): [Read-Write] The fixed width sizemodifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledrule(AvaSizeToTextureRule): [Read-Write] Rule for texture resizetexture(Texture): [Read-Write] Texture to resize to
- get_rule() AvaSizeToTextureRule¶
Get Rule
- Return type:
- set_rule(rule) None¶
Set Rule
- Parameters:
rule (AvaSizeToTextureRule)