unreal.AvaSequencePlayAdvancedSettings¶
- class unreal.AvaSequencePlayAdvancedSettings(loop_count: int = 0, playback_speed: float = 0.0, restore_state: bool = False)¶
Bases:
StructBaseAva Sequence Play Advanced Settings
C++ Source:
Plugin: Avalanche
Module: AvalancheSequence
File: AvaSequenceShared.h
Editor Properties: (see get_editor_property/set_editor_property)
loop_count(int32): [Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stoppingplayback_speed(float): [Read-Write]restore_state(bool): [Read-Write]