unreal.AvaRCSequenceBehaviorNode

class unreal.AvaRCSequenceBehaviorNode(outer: Object | None = None, name: Name | str = 'None')

Bases: RCBehaviourNode

Performs an action (e.g. Play, Stop) for a defined Motion Design sequence

C++ Source:

  • Plugin: Avalanche

  • Module: Avalanche

  • File: AvaRCSequenceBehaviorNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • behavior_description (Text): [Read-Write] Detailed description of what this behavior does, displayed in Action Panel’s Header. Custom behavior blueprints can set this value in defaults to update the display name

  • display_name (Text): [Read-Write] User-friendly display name for this Behavior, displayed in Action Panel’s Header. Custom behavior blueprints can set this value in defaults to update the display name

  • play_settings (AvaSequencePlayParams): [Read-Write] Sequence Play Settings

  • sequence_action (AvaSequenceActionType): [Read-Write] Action to perform for the given sequence

  • sequence_name (AvaSequenceName): [Read-Write] Sequence name to play