unreal.AvaRCSequenceBehaviorNode¶
- class unreal.AvaRCSequenceBehaviorNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RCBehaviourNodePerforms an action (e.g. Play, Stop) for a defined Motion Design sequence
C++ Source:
Plugin: Avalanche
Module: Avalanche
File: AvaRCSequenceBehaviorNode.h
Editor Properties: (see get_editor_property/set_editor_property)
behavior_description(Text): [Read-Write] Detailed description of what this behavior does, displayed in Action Panel’s Header. Custom behavior blueprints can set this value in defaults to update the display namedisplay_name(Text): [Read-Write] User-friendly display name for this Behavior, displayed in Action Panel’s Header. Custom behavior blueprints can set this value in defaults to update the display nameplay_settings(AvaSequencePlayParams): [Read-Write] Sequence Play Settingssequence_action(AvaSequenceActionType): [Read-Write] Action to perform for the given sequencesequence_name(AvaSequenceName): [Read-Write] Sequence name to play