unreal.AvaRCControllerId¶
- class unreal.AvaRCControllerId(name: Name = 'None')¶
Bases:
StructBaseStruct describing data to identify/find a Controller in a given preset
C++ Source:
Plugin: Avalanche
Module: AvalancheRemoteControl
File: AvaRCControllerId.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write]