unreal.AvaRCControllerId

class unreal.AvaRCControllerId(name: Name = 'None')

Bases: StructBase

Struct describing data to identify/find a Controller in a given preset

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheRemoteControl

  • File: AvaRCControllerId.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write]

property name: Name

[Read-Write]

Type:

(Name)