unreal.AvaPlaneCutModifier

class unreal.AvaPlaneCutModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: AvaGeometryBaseModifier

This modifier cuts a shape based on a 2D plane

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheModifiers

  • File: AvaPlaneCutModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fill_holes (bool): [Read-Write]

  • invert_cut (bool): [Read-Write]

  • modifier_enabled (bool): [Read-Write] Is the modifier enabled or disabled

  • plane_origin (float): [Read-Write]

  • plane_rotation (Rotator): [Read-Write]

  • use_preview (bool): [Read-Write]

get_fill_holes() bool

Get Fill Holes

Return type:

bool

get_invert_cut() bool

Get Invert Cut

Return type:

bool

get_plane_origin() float

Get Plane Origin

Return type:

float

get_plane_rotation() Rotator

Get Plane Rotation

Return type:

Rotator

set_fill_holes(fill_holes) None

Set Fill Holes

Parameters:

fill_holes (bool)

set_invert_cut(invert_cut) None

Set Invert Cut

Parameters:

invert_cut (bool)

set_plane_origin(origin) None

Set Plane Origin

Parameters:

origin (float)

set_plane_rotation(rotation) None

Set Plane Rotation

Parameters:

rotation (Rotator)