unreal.AvaNormalModifier¶
- class unreal.AvaNormalModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaGeometryBaseModifierAva Normal Modifier
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaNormalModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_threshold(float): [Read-Write] Angle to compare and split normal when threshold method is chosenangle_weighted(bool): [Read-Write] Recompute normals and weight them by anglearea_weighted(bool): [Read-Write] Recompute normals and weight them by areainvert(bool): [Read-Write] Recompute normals and invert normals and trianglesmodifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledpoly_group_layer(str): [Read-Write] PolyGroup to use to split normal from when PolyGroup method is chosensplit_method(AvaNormalModifierSplitMethod): [Read-Write] Recompute normals and use a split method
- property angle_threshold: float¶
[Read-Write] Angle to compare and split normal when threshold method is chosen
- Type:
(float)
- property poly_group_layer: str¶
[Read-Write] PolyGroup to use to split normal from when PolyGroup method is chosen
- Type:
(str)
- property split_method: AvaNormalModifierSplitMethod¶
[Read-Write] Recompute normals and use a split method
- Type: