unreal.AvaMaterialParameterMap

class unreal.AvaMaterialParameterMap(scalar_parameter_structs: None = [], vector_parameter_structs: None = [], texture_parameter_structs: None = [])

Bases: StructBase

Ava Material Parameter Map

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheModifiers

  • File: AvaMaterialParameterModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • scalar_parameter_structs (Array[AvaMaterialParameterMapScalar]): [Read-Write]

  • scalar_parameters (Map[Name, float]): [Read-Write] deprecated: This property has been refactored to use an array and struct, instead of a map.

  • texture_parameter_structs (Array[AvaMaterialParameterMapTexture]): [Read-Write]

  • texture_parameters (Map[Name, Texture]): [Read-Write] deprecated: This property has been refactored to use an array and struct, instead of a map.

  • vector_parameter_structs (Array[AvaMaterialParameterMapVector]): [Read-Write]

  • vector_parameters (Map[Name, LinearColor]): [Read-Write] deprecated: This property has been refactored to use an array and struct, instead of a map.

property scalar_parameter_structs: None

[Read-Write]

Type:

(Array[AvaMaterialParameterMapScalar])

property scalar_parameters: None

[Read-Write] deprecated: This property has been refactored to use an array and struct, instead of a map.

Type:

(Map[Name, float])

property texture_parameter_structs: None

[Read-Write]

Type:

(Array[AvaMaterialParameterMapTexture])

property texture_parameters: None

[Read-Write] deprecated: This property has been refactored to use an array and struct, instead of a map.

Type:

(Map[Name, Texture])

property vector_parameter_structs: None

[Read-Write]

Type:

(Array[AvaMaterialParameterMapVector])

property vector_parameters: None

[Read-Write] deprecated: This property has been refactored to use an array and struct, instead of a map.

Type:

(Map[Name, LinearColor])