unreal.AvaMaterialParameterMap¶
- class unreal.AvaMaterialParameterMap(scalar_parameter_structs: None = [], vector_parameter_structs: None = [], texture_parameter_structs: None = [])¶
Bases:
StructBaseAva Material Parameter Map
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaMaterialParameterModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
scalar_parameter_structs(Array[AvaMaterialParameterMapScalar]): [Read-Write]scalar_parameters(Map[Name, float]): [Read-Write] deprecated: This property has been refactored to use an array and struct, instead of a map.texture_parameter_structs(Array[AvaMaterialParameterMapTexture]): [Read-Write]texture_parameters(Map[Name, Texture]): [Read-Write] deprecated: This property has been refactored to use an array and struct, instead of a map.vector_parameter_structs(Array[AvaMaterialParameterMapVector]): [Read-Write]vector_parameters(Map[Name, LinearColor]): [Read-Write] deprecated: This property has been refactored to use an array and struct, instead of a map.
- property scalar_parameters: None¶
[Read-Write] deprecated: This property has been refactored to use an array and struct, instead of a map.
- property texture_parameters: None¶
[Read-Write] deprecated: This property has been refactored to use an array and struct, instead of a map.
- property vector_parameters: None¶
[Read-Write] deprecated: This property has been refactored to use an array and struct, instead of a map.
- Type:
(Map[Name, LinearColor])